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  #2041  
Old 13.04.2010, 11:20
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Re: The iPhone 3G thread and FAQ

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geez when is the new iphone coming out already?

I have an old basic Nokia phone. My 2 year contract with Swisscom ends in mid-May and I have cancelled it, which means that I qualify for the cheap new-phone-with-new-contract offers, and I want to finally get an iphone.

But I don't want to get one now because of course the price of the 3GS would go down once the new one is released. But if they don't release it by mid-may and I still want to wait, I would be without a phone service ... any suggestions of what I can do in the mean time(and keep my phone no.)?

Port your number to a pay as you go sim. Then wait until you see a decent contract offer. Chances are the initial contracts won't be too great as demand will be very high. After a few months there should be some good offers - also, any bugs with the new phone will have been ironed out.
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  #2042  
Old 13.04.2010, 11:31
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Re: The iPhone 3G thread and FAQ

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Port your number to a pay as you go sim. Then wait until you see a decent contract offer. Chances are the initial contracts won't be too great as demand will be very high. After a few months there should be some good offers - also, any bugs with the new phone will have been ironed out.
So I would still need to pay for a Sim card right?

I think I will be happy with the 3Gs. I just don't want to pay the price now knowing the new one will push the price down. Well, I know the law... the new one will only come out the day after I buy the old one... But this time I am determined not to be the fall guy.

EDIT: Just found out that a pre-paid sim can be had for Fr.5 and not Fr.40 like for normal contracts. Cool!

Last edited by axman; 13.04.2010 at 11:49.
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  #2043  
Old 19.04.2010, 07:37
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Re: The iPhone 3G thread and FAQ

Enjoy this for what it is worth, possible 4G iPhone pictures

http://www.engadget.com/2010/04/17/i...4g-is-this-it/
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  #2044  
Old 19.04.2010, 20:17
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Re: The iPhone 3G thread and FAQ

Anyone care to comment on iPhone GPS apps for driving? Getting tired of driving with one hand while constantly refreshing the screen with the other
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  #2045  
Old 19.04.2010, 22:16
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Re: The iPhone 3G thread and FAQ

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Enjoy this for what it is worth, possible 4G iPhone pictures

http://www.engadget.com/2010/04/17/i...4g-is-this-it/
That is strange: Engadget and Gizmodo both "find" a 4G??? This sounds like a marketing stunt from Apple to me...

http://gizmodo.com/5520155/gal-1//gallery/2
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  #2046  
Old 20.04.2010, 04:17
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Re: The iPhone 3G thread and FAQ

Now the NYT is on the story
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  #2047  
Old 20.04.2010, 08:27
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Re: The iPhone 3G thread and FAQ

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That is strange: Engadget and Gizmodo both "find" a 4G??? This sounds like a marketing stunt from Apple to me...

http://gizmodo.com/5520155/gal-1//gallery/2
Engadget merely quoted from gizmodos report.

Not apples style at all to engineer a leak on thus scale. If you ask me, someone at apple is gonna be in seriously hot water over this...
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  #2048  
Old 21.04.2010, 13:52
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Re: The iPhone 3G thread and FAQ

I quite like the look of this Revo thingy:

http://www.reghardware.co.uk/2010/04...revo_heritage/

Seems to do all the things I want and not look too terrible.

But will it be compatible with the next iPhone?
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  #2049  
Old 21.04.2010, 20:28
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Re: The iPhone 3G thread and FAQ

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But will it be compatible with the next iPhone?
I'd say if you can, wait until the next iPhone's out. that should happen in about two months.

Peter



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  #2050  
Old 21.04.2010, 22:19
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Re: The iPhone 3G thread and FAQ

i think this article might summarise the whole leaky affair from the beginning...
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  #2051  
Old 23.04.2010, 09:38
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Re: The iPhone 3G thread and FAQ

Apple put the boot into Adobe publicly. Call Adobe "Closed and Proprietary" which is astonishing.

http://www.theregister.co.uk/2010/04...n_adobe_flash/
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  #2052  
Old 23.04.2010, 09:41
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Re: The iPhone 3G thread and FAQ

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Apple put the boot into Adobe publicly. Call Adobe "Closed and Proprietary" which is astonishing.

http://www.theregister.co.uk/2010/04...n_adobe_flash/
I'm just glad Apple isn't "closed and proprietary".
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  #2053  
Old 24.04.2010, 00:22
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Unlock iPhone 3G IMEI or legally

Hi,

I am wondering whether is possible to unlock my iPhone 3G via IMEI or legally. I heard some companies like telia sonera are doing it for free when you are 2 years with it. I wonder if Sw1ssC0m does the same...
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  #2054  
Old 26.04.2010, 14:57
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Re: The iPhone 3G thread and FAQ

Does anyone know how to permanently delete iphone text messages easily? I know the messages stick around and can be recovered even after the initial deleting. Thanks.
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  #2055  
Old 26.04.2010, 15:31
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Re: The iPhone 3G thread and FAQ

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Does anyone know how to permanently delete iphone text messages easily? I know the messages stick around and can be recovered even after the initial deleting. Thanks.
Do you know Tiger Woods?
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  #2056  
Old 27.04.2010, 16:36
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Re: The iPhone 3G thread and FAQ

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Does anyone know how to permanently delete iphone text messages easily? I know the messages stick around and can be recovered even after the initial deleting. Thanks.
Lots of family use my computer and because of synchronising, there is a possibility they can read some of my private text messages which have been deleted "softly."

Not everything is about cheating and affairs.
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  #2057  
Old 27.04.2010, 16:41
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Re: The iPhone 3G thread and FAQ

OK. I've got an iphone 3G with integrated ipod. I play my music but it seems to cut the last few seconds of each song (not just a few but at least 10 sec). I can't find any settings to stop this.

Help please!

A frustrated iphone owner.
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  #2058  
Old 30.04.2010, 13:58
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Re: The iPhone 3G thread and FAQ

Steve Jobs explains his thoughts on Flash

Thoughts on Flash

Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times.

Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.

I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.

First, there’s “Open”.

Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.

Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.

Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.

Second, there’s the “full web”.

Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.

Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.
Third, there’s reliability, security and performance.

Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.

In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?

Fourth, there’s battery life.

To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 – an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies
.
Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.

When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.

Fifth, there’s Touch.

Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?

Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.

Sixth, the most important reason.

Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.

We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.

This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.

Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.

Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins – we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.

Conclusions.

Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.

The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 200,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.

New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.

Steve Jobs
April, 2010

http://www.apple.com/hotnews/thoughts-on-flash/
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  #2059  
Old 30.04.2010, 20:52
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Re: The iPhone 3G thread and FAQ

I have an iphone 3G I bought in the US and use in the US with AT&Q... can I just close my US AT&A account, and get a 'chip / sim card' when I get to Switzerland and continue to use my iphone, or do I need to buy a new iphone in Switzerland?
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  #2060  
Old 30.04.2010, 22:19
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Re: The iPhone 3G thread and FAQ

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I have an iphone 3G I bought in the US and use in the US with AT&Q... can I just close my US AT&A account, and get a 'chip / sim card' when I get to Switzerland and continue to use my iphone, or do I need to buy a new iphone in Switzerland?
You'll need to get the phone unlocked.
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